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Buying a ticket

The ticket counter (L, “Ticket counter”) is at the railroad office where the station has one. Elsewhere it is at the station’s counter point, or on its platform. The counter lists every company with a train standing at this station or coming to it, with the stations that train goes to next, the price of each and the next train (“Next train: … in ~5 min”). The server’s own trains sell there too, as Railroad.
  • The price is $0.10 plus $0.40 per km along the track. There are no tickets for a trip shorter than 300 m.
  • The ticket goes into your satchel and is good for 24 hours. Using it from the inventory shows the ticket: from, to, the company, valid until and its number.
  • A company’s ticket is only for that company’s trains.

Riding

  1. Board the coach and press G (“Sit”) beside a free seat.
  2. Your ticket is used when you sit. It must be for this train’s company, from the station the train stands at (or last stopped at), to a station on its way. If not, the screen says why: expired, another company’s, another station’s, or a train that doesn’t go to your station.
  3. Seated, a small map shows the way, the next stop and when you are close to yours (“Rhodes: your stop”). V turns between the camera behind the engine and the view inside the coach. The key on the panel stands you up; sitting down again on the same train needs no new ticket.
Players at a station, and players with a ticket from it, get a notice when a train is less than 10 minutes away (“Arriving at Valentine in ~4 min”). If the train leaves the world with you aboard (parked, abandoned or wrecked), you get your ticket back.

The crew

  • The members of the train’s company ride free.
  • The conductor: anyone of the company in the train’s crew checks a player within 3 m with G (“Check ticket”) and sees his ticket, or that he has none.
  • A player riding inside a car without a ticket when the train leaves a station is written on the company’s statement, as “No ticket”. There is no fine.

NPC passengers

On a company train with passenger cars, the NPCs come by themselves:
  • As the train comes in to a station, 2 to 6 NPCs wait for it on the platform.
  • At the stop, up to 4 get off and up to 4 board, once the train stands still. Those who get off walk to the station’s counter and leave.
  • Each one pays when it gets off at another station: the ticket price of the stretch it rode, into the company’s till.
  • The cab shows how many are aboard and the fares coming in. When everyone is aboard: “All passengers are aboard: you can go.”
  • NPCs waiting with no stop for 3 minutes give up.

The server’s trains

When no player train needs the line, the server runs its own trains on a timetable. Four routes come ready: Heartland Local (Valentine, Emerald, Rhodes), Lannahechee Line (Saint Denis, Annesburg), Bayou Express (Rhodes, Saint Denis) and Cumberland Line (Riggs, Wallace, Valentine).
  • A server train is in the world only near players. Far from everyone, its place comes from its timetable.
  • It gives the line up to a player train that needs it.
  • Its tickets are sold at the counter as Railroad, and you ride it like any other train.
The routes, their cars and where their fares go are set in Config.NpcRoutes and Config.NpcTrain (see Configuration).