What players can do
Repair
A damaged vehicle shows the repair first, with its price. The accessories only show once it is repaired, like a real workshop. With a mechanic, the repair is optional: the customer puts it in the order or not.
Fit accessories
Each vehicle has its own categories (roof, lanterns, rear…) with several options. The list on the left has the categories, the list on the right the options and their prices.
Look at the vehicle
Choosing a category turns the camera to that part of the vehicle: the roof, the front, the wheels. Drag with the mouse to turn around it, scroll to zoom.
Mouse or keyboard
Arrow keys or W/S move in the list, Enter goes in and confirms, Esc goes back. Clicks work too; the mouse wheel zooms. H hides the panels.
Owned workshops
A workshop can have an owner, who hires mechanics at his office.The counter
The owner has his office: till, commission, hiring (a window lists the players beside him by name) and firing. The mechanics have their own panel, where they clock in and out; the owner can use it too. Both list the orders and update by themselves while open.
Orders
With mechanics, the customer picks what he wants and pays the whole order into the till. The owner and the mechanics on duty get a notice on screen. A mechanic walks up to the vehicle and does the job: the accessories appear when his bar is full.
Commission
The mechanic who does a job gets his share of it from the till at once: 20% by default, and the owner changes it at the counter (up to 50%).
Money back
An order nobody did in 5 hours is cancelled and the customer gets his money back. Away from the server? He gets it the next time he plays that character.
Config.Owners.Mode), one of three ways:
Good to know
- There are no items: an order is kept by the workshop, so a customer can’t lose it.
- No jobs to create in your framework: the owner and his mechanics are kept by the workshop itself, the same way on RSG and VORP.
- Prices are in the money of the period: a repair costs from $0.50 to $3.50, and each vehicle sets its own accessory prices.
- The database tables are created by the resource itself on the first start.
- Light on the server: nothing runs in a loop. The work is done when a player presses a key.
- The vehicle’s look is applied by RCO Vehicles and saved with the vehicle: it keeps its accessories in the garage, after a restart and for every player who sees it.
Next steps
Installation
Put it on the server and start it in the right order.
Configuration
The workshops, owners, prices, keys and the camera.

