The compatibility goal
When the framework says the character is dead, the final gameplay ped must also reach the world in a state that medical scripts recognize as dead. Creator should not fake a revive just to make spawning easier.Custom bridge
The editable bridge lives in the custom bridge files shipped with Creator. During the final RSG spawn step, your build can call:true only when your integration fully handled the custom dead-state restoration. Return false to let Creator use its normal behavior.
Example:
VORP is different
Do not copy the RSG medical bridge onto VORP. VORP Core owns its normal death/status/spawn behavior and Creator is expected to hand control back through that lifecycle.Avoid these fixes
Do not solve a persisted-death problem by blindly:- executing a revive command;
- firing framework death/revive events yourself;
- setting health in the selection scene;
- calling the medical resource twice because the first attempt was slow.

