Available visibility categories
hatgroups hats, hat accessories, hatbands and headwear;neckweargroups neckwear, neckties, neckerchiefs and necklaces;gunbeltgroups gun belts and gun-belt accessories;holstersgroups left/right/center/crossdraw/knife/quiver holster components;coatgroups open/closed coats and coat accessories.
Available transforms
Quick Clothing also exposes transforms that change a supported MP wearable state instead of hiding the garment:
RCO resolves the real wearable state exposed by the current garment. Your integration should not hardcode RDR2 wearable-state hashes.
Built-in commands
Every visibility category above has a command with the same name:Client exports
Generic visibility
Sleeves and collar
Pants tuck
false clears the temporary tuck transform and restores the base garment state.
Named radial helpers
ToggleGunBelt() is a convenience alias for ToggleClothing('gunbelt').
Gun holsters do not need a separate hardcoded helper; use:
ToggleClosedCoat() toggles the logical coat group. RCO handles the coat/closed-coat/accessory composition behind that group.
State helpers
Local client events
If your radial/menu system is event-based:AddEventHandler), not network events.

